Tom Clancy's The Division Makes Its Way to the Tabletop Gaming World as a Brutally Tactical Tabletop Role-Playing Game
The gritty world of Tom Clancy’s The Division is being translated into a tabletop role-playing experience. A collaboration has been formed to develop a tabletop RPG set within the franchise’s post-pandemic landscape. This initiative has been announced, with a funding drive scheduled to launch in the spring of 2026.
"This project will bring the franchise’s distinctive tension, strategic depth, and memorable setting to the tabletop, providing fans a fresh avenue to experience The Division through immersive storytelling and player-driven missions," states an official release.
Initial offerings are set to feature a beginner's box, essential manuals, a GM screen, miniatures, and several premium versions.
Exploring The Division's Dystopian World
In this universe, a lethal pathogen called Green Poison was released in New York City, plunging the nation into chaos. As the pandemic escalates, society crumbles and violent factions emerge, transforming the urban landscape into a battlefield. To preserve law and order, the authorities {activate|deploy] The Division, a covert network of sleeper agents. This is where the players come in.
Development on the game has been in progress for about three years, and it is reportedly finished. The forthcoming crowdfunding effort will function as a preorder system to access a wider audience, specifically in North America. Production will start right after the campaign, with shipping expected for the latter part of 2026.
A Streamlined Tactical System: The GRIS System
A preview at the game's rules confirms it uses d10s exclusively through its new GRIS system, promoting a fast-paced and tactical style. Agents leverage skills or traits to assemble a handful of dice, typically from one to five d10s.
- Instead of summing the total, participants choose a single “resolution die” from the pool.
- This dice is then measured against a target difficulty.
- Rolling a natural 10 triggers special effects, such as increased harm or boosted support.
Engagements Emphasize Positioning and Awareness
Battles stress positioning and situational awareness, reflecting the source material. Factors like taking cover, height advantage, or visibility directly influence success chances. This system is designed to favor teamwork and smart positioning instead of raw numbers.
A Novel Wound Mechanic
The way injuries is managed introduces a compelling narrative layer. Agents have a wound threshold; sustaining too much damage weakens their capabilities by lowering the number of d10s.
- At zero health, an agent is downed, but they’re not unconscious.
- They can still crawl and perform restricted acts, emulating the last stand common to many shooter games.
- Any agent in this state must consult a injury chart, risking lingering conditions like shock or mobility-impairing wounds.
An Introductory Scenario
A publicly available introductory rulebook will be released in the near future. It includes a pre-made introductory scenario called Ashes of Murray Hill. In this scenario, the group lead the hunt for a missing medical team and must thwart an assault by the violent Rikers gang, who have seized control of that Manhattan district. Further information and the full range of offerings are expected to be detailed closer to the Kickstarter start date.